Brawl - King Dedede - Subaction - SlipStand

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Stats

IASA: None
Fully Intangible: 1-17
Subaction Index: 0xe6

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(17.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

    SFX

    1. AsyncWait(1.0)
    2. SoundEffect1(998)
    3. SyncWait(5.0)
    4. SoundEffect1(999)

    Other

    1. SlopeContourStand { leg_bone_parent: 1 }
    2. AsyncWait(2.0)
    3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 5 }